| Footprint |
Use a simple circle, square, or rectangle that is easy to describe and inspect.
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Choose an irregular or multi-part footprint when the supported object or scene needs a specific silhouette.
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| Base height |
Start with a low-to-medium profile that supports the object without competing with it.
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Increase height when you need a pedestal effect, layered construction, or more visible side detail.
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| Top surface |
Keep the top flat or gently stepped for predictable placement.
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Use a recess, slope, or textured area when the object must appear embedded in a scene.
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| Edge treatment |
Add a small bevel or rounded transition to avoid a harsh block-like appearance.
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Use stronger tiers or a crisp rim when the design language calls for architectural or product-like geometry.
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| Underside |
Keep it flat and uncomplicated for easy checking and stable placement.
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Add mounting features, a cavity, or a shaped underside only when the base has a defined fit requirement.
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| Surface detail |
Add one clear detail at a time, such as a border, panel, or shallow relief.
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Combine several details only after the main silhouette reads clearly at the intended viewing distance.
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| Reference prompt |
Describe shape, proportion, edge style, and intended use in that order.
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Include materials, scene context, or visual references when the basic geometry alone is too generic.
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